3d galleries
non 3d galleries


The total work cost is obtained by way of multiplying time expenditures by the price of one work day. The price is in full compliance with time expenditures and is not subject to actual value of the object. A 3D specialist only shall be able to give correct estimation of the said time. Of course, a chaotic geometry implying curtains, large bows or crumpled handkerchiefs might be fairly expensive. Flat interiors with an emphasis on natural textures can be expensive, too.
An elegant modern chair by an Italian designer (without drawings) might take more time than an old one all covered with engraving. Generally, prices are set regardless of the number of images rendered from a 3D model. It’s only a very heavy rendering (numerous sources of light and reflecting surfaces) that matters. Neither does it matter whether or not we use furniture already available in the database, or use custom-made units, since the said new furniture, engraved or sculptural elements are available in the database and can be used later on. Some very specific cases like these water drops on both sides of glass, or this back-lighting of wine bottles from beneath might increase the period of work, but this will not affect the price.
Some colour patterns’ alternatives or elementary amendments are normal and shall not affect the price, as long as 3D is particularly intended to reveal any errors and miscalculations.
These quotations take into account 3D work only. The quotations for architectural work do not differ much from conventional work.


Feasibility of use of 3D can be demonstrated by two completely opposite examples:
A limited colour spectrum, expressive textures and fluffy bed-clothes of this moderate-looking bedroom will amount to EURO 400 – 600.-, and there’s no point using 3D here.
Clear cut lines and sharp contrasts of this large hall cost EURO 200.- only. 3D would help cope with a number of architectural problems, like whether or not side arches or windows are required, material for capitals, etc., and due to 3D, this architecture could have achieved the status of a masterpiece.


If a 3D object exists, any animation might easily be created, but we would by no means recommend this for architecture, particularly for interiors. Architectural photography is a fairly complicated business, a lot of marvellous magazine photos have been made from the floor, out of the bathroom, or required to move furniture for some while. It is much more difficult to select an optimum trajectory rather than a point. A human perception makes a standard house seem too small when animated. If you allow the buyers walk virtually around the house the same would never be sold.


A series comprises over 12 objects. More objects imply shorter time-frames. Full workload might put you on a waiting list. You might appoint the time for placing an order well in advance.
All time-frames imply 3D work only.