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Green Birdie

As a matter of hobby, we tried to create something like two game worlds.
The first game, 'Green Birdie' based on some Gozzi's motives, was intended to imply some grotesque, buffoonery and a good deal of buffoon sensuality. We believe, it would be possible to automatically render architectural stucco moulding and all such stuff under different angles and convert the images into textures to be rotated in conformity with the game set angle of view. This would require 5 - 10 Gb for such textures.

RumMarquese

game, on the contrary, depicts the world to the highest possible extent of realism. We intended to render automatically all possible ways in a small town, since the number of ways actually used by man is not countless. These rolling pictures in front and behind of a 3D character should have created the impression of the utmost realism, and would require 20 - 35 Gb. Nowadays, it is possible from the technical point of view. Action takes place in the period from 1790 to 1810 in a tiny town in the German remote province. We wanted to achieve the utmost tension between puritan morals and irresistible sexual desire.